Whisker Gravity
Guide the cat through a vertical cabinet, collect three fish, then reach the upper-right basket. Step sideways, or pounce two rows upward (straight, left or right); then gravity pulls you down until a shelf catches you. Pounces cost one stamina. Each fish restores one stamina, up to three. You have two Claw holds: arm one before a move to stop the next fall at its destination, but only if a shelf is orthogonally adjacent there. This lets you grab fish beside a shelf rather than falling past them. The fish in the side pockets need these holds. Landing in the basket without all fish is safe but does not finish. Plan the side-pocket order within 24 moves; walking and pouncing advance time, arming a hold does not.
About this experiment
Guide the cat through a vertical cabinet, collect three fish, then reach the upper-right basket. Step sideways, or pounce two rows upward (straight, left or right); then gravity pulls you down until a shelf catches you. Pounces cost one stamina. Each fish restores one stamina, up to three. You have two Claw holds: arm one before a move to stop the next fall at its destination, but only if a shelf is orthogonally adjacent there. This lets you grab fish beside a shelf rather than falling past them. The fish in the side pockets need these holds. Landing in the basket without all fish is safe but does not finish. Plan the side-pocket order within 24 moves; walking and pouncing advance time, arming a hold does not. Keyboard: Tab and Enter/Space operate buttons; R restarts.